![]() ![]() How well does Godot handle importing FBX files? But there is a dedicated contributor working on it, and ofttimes Microsoft sponsors that work directly. The problem with C# is just that it comes with its own set of bugs because of the way it was initially implemented. And if you feel strongly, you can use C# or a plethora of other languages supported by community via modules or GDNative.ĭoes C# actually have a future with Godot? I know it's not production-ready, but it'd be nice to keep seeing C# support improve as a part of Godot's features.Ĭ# is production ready, there are released games made with C# in Godot, including Steam releases. I still don't like the idea at all for any programming language, but it doesn't deter from your gamedev experience. ![]() It gets surprisingly good when you get used to it, though. You can use semicolons, but you still have to abide the indent rules. People just use what's generally available.ĭoes GDScript support the use of semicolons as an indicator for the end of a line of code? I don't like whitespace too much. There aren't widely used Godot-specific asset stores. What are some good third-party asset stores? Mainly for 3D models, buildings, etc. I know these are a lot of questions, but I would just prefer to ask seasoned users of the engine (and even users of Unity who also use Godot) to get a better idea of what I should expect. That's about all I can think of for the time being. I'm not too interested in making mobile games, but if the need arises, how good is Godot with android export and performance? Does Godot play well with external IDEs and text editors? I really like JetBrains! Is there occlusion culling? If not, is there any knowledge as to whether or not it'll come in 4.0? Or is there some other technique to achieve the same result? How do you handle 3D world/level creation? Would it be best just to use Blender for that and import the map(s)? How well does Godot handle importing FBX files? Does C# actually have a future with Godot? I know it's not production-ready, but it'd be nice to keep seeing C# support improve as a part of Godot's features. Does GDScript support the use of semicolons as an indicator for the end of a line of code? I don't like whitespace too much. What are some good third-party asset stores? Mainly for 3D models, buildings, etc. Access to source code, which might be useful to me to change or extend parts of the engine.įor me to make the jump, I would like to know the following, if you have any experience or knowledge about it: Currently, I'm using Windows 10, but I miss Ubuntu and will probably reinstall it, just because software development in general just goes smoother for me in Ubuntu. Godot has been on my radar for some time now, and I'm excited to see what the engine will be capable of in 4.0.
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