You never quite feel like you have complete control of your vehicle you're either sliding around a bit too much, or bouncing off of objects in unpredictable ways. None of these options are truly effective. For analog steering, you can use a Wii Remote/Nunchuk combination or the Classic Controller, or you can opt for motion control with a Wii Remote and a Wii Wheel. The biggest offender is the game's sub-par controls. There's little separating the sound and music of the Wii version of Dirt 2 from many Nintendo DS racing titles.ĭespite these visual and aural miscues, one would hope that solid gameplay would be Dirt 2's saving grace. All you hear during gameplay is the grating drone of your engine, irritating tire screeches, and the squeaky sound of your suspension (that often bears a striking resemblance to a squeaky mattress). There's no music played while you race, which is puzzling since there are several different songs played in the game's menus. While Dirt 2's visuals are mediocre, its sound is abysmal. Ironically, the split-screen multiplayer mode has a more consistently solid frame rate, and plays much more smoothly as a result. The lack of a smooth, locked-in framerate definitely detracts from the experience. These drops are especially frequent in corners where vehicles tend to bunch up, and wide-open areas with larger draw distances. There's a downside to this, however the game's graphics engine can't handle too many of these large models on-screen at once (likely the reason why races are limited to four vehicles total), resulting in regular frame rate drops. Each one is large and fairly detailed, with the Hummer H3s, FJ Cruisers, and Lancer Evo's looking like great representations of their real-life counterparts. The visual bright spots are the vehicle models themselves. Even when you go off the track, you won't see so much as a speck of dust raised by your tires, and while you can knock down cacti and shrubs on the side of the road, the whole affair has a distinctly non-interactive and sterile feel. There's little in the way of graphical flourish aside from some nice shadowing on your vehicle, and for a game called Dirt there's a pronounced lack of it during the races. The game's track assortment is generally unspectacular it's a very predictable selection of desert, alpine, seaside, city, and indoor/outdoor environments. There is no online component in the Wii version. There is also a split-screen local multiplayer mode for 2-4 players that allows you and some friends to compete in single or multiple races, or tackle the aforementioned challenges. Players can take on World Tour (play through variations of the game's nine different tracks across four levels of difficulty), Arcade Mode (single race or a multi-race Championship), and Challenges mode (complete certain tasks to earn Bronze, Silver, or Gold medals). It's an afterthought and a cash-in instead of a well-crafted racing title.ĭirt 2 has several different modes to choose from. Dirt 2 gives Wii owners the short end of the stick, providing an utterly vanilla experience with shoddy controls and little in the way of extras or polish. It would be a reasonable assumption that a racing franchise with such a high-caliber pedigree would be brought to the Wii with a similar level of quality, but that's far from the case. The Dirt series is well-known on the PS3 and 360 for its critically-acclaimed, off-road rally racing.
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